The classic graph-paper racing game
These rules seed the races you start — when joining, the host's rules apply.
Every turn you get 9 dots. Green is safe, the big middle dot keeps your speed. Desktop: keys 1–9 work too.
Your last move repeats by itself — the dots let you adjust it by one square. Speed builds fast, and it takes room to shed.
Red dots leave the track: you crash on the spot, flip over and sit out turns — the faster the hit, the longer the wait. Brake before the corner, not in it.
Drive the whole lap — no shortcuts count — and hit the checkered band before everyone else. Amber dots finish.
Drive into another car — even just clipping it on the way past — and you crash, same penalty as leaving the road. The first 3 rounds are a truce while the pack spreads out. Can be turned off in Settings.
You get 10 seconds per move. If time runs out, your car coasts — the middle dot plays itself. The timer, penalties and collisions are all house rules you can change in Settings.
Grab a seat — the grid is forming.
New track record!